![]() (It also eliminated hydroelectric power plants that lasted forever, so you could no longer leave your city running overnight and come back to a prospering metropolis with a million Simoleons in the bank this was counterbalanced by a much more forgiving revenue system that made it much easier to maintain power plants) A later expansion, called Unlimited / World Edition / UK Edition, added a scenario editor, a building editor, as well as Oriental and European building sets. The graphics stayed isometric but were promoted to high-definition, new variables were added including fire hazard, approval rating, water and garbage pollution, neighbor deals ( which were quite unfair), and support for bigger cities that could reach the million inhabitants with a bit of luck. Originally it was going to be in full 3D, but the technical limitations of then-current hardware led Maxis to revert to 2D graphics. SimCity 3000 (1999) was mostly a graphical and feature update.Both allowed players to explore cities created with SimCity 2000. The game also saw two spinoffs, SimCopter and Streets of SimCity. With these additional features, many felt that the game lost its original flavor. A few new "natural" disasters were also included, most of them being giant monster attacks (players were able to use their monster to fight against them). Instead of a static toolbar, items were accessed via cascading menus from the right of the screen, resulting in more screen real-estate for SimCity itself, without sacrificing functionality.Ī special release of SimCity 2000 for the Nintendo 64 for the Japanese market featured some additional features, mainly minigames, a dating game, horse races and monster breeding, among others, all of them in 3D. SimCity 2000 also featured a revamped user interface. If the user is on a compatible network (TCP/IP or Novell's IPX), then SimCity 2000 Network Edition works in a similar way to SimCity 4, giving the ability to co-operate with other cities (for example, by trading electricity for money, and vice-versa). The Network Edition had the ability to share in-game resources and to compete or cooperate with other cities. These videos included the introductory movie and four commentary videos by Will Wright the latter were accessed via the "WillTV" application that came with the game.Ī network version of the game, SimCity 2000: Network Edition was released in 1996 for both Mac OS and Windows. The movies included with the Special Edition were the first true movies included with a Maxis game, in contrast to the previously used "animated bitmaps", such as the winning screen in SimAnt. In addition to containing SimCity 2000, it also featured the SimCity Urban Renewal Kit, new cities selected by Maxis from a 1994 competition, additional scenarios, and movies. The only process considered to be a 'victory' was the exodus process, where by when 200 'Launch Arcologies' were constructed, they would take off and fly to another planet, reducing the city's population to just existing residents who are not living in the Launch Arcologies, but opening wide areas for redevelopment and adding large sums to the city treasury.Ī re-packaged version of SimCity 2000, SimCity 2000 Special Edition (SC2K-SE), was released in 1995 for Windows and MS-DOS PCs, partly because the original SimCity 2000 cannot be run under Windows 95 (not even in prompt mode). ![]() ![]() SimCity 2000 is the only game in the series to have this feature. The newspaper option provided many humorous stories as well as relevant news stories such as new technology or recent disasters. News came in the form of several pre-written newspaper articles with variable names that could either be called up immediately or could be subscribed on a yearly basis. The budget and finance controls were also much more elaborate. Enacting city ordinances and connecting to neighboring cities became possible. Players could build highways, roads, bus depots, and zone land for seaports and airports. New types of facilities included hospitals, prisons, schools, libraries, museums, parks, marinas, zoos, stadiums and arcologies. ![]() ![]() SimCity 2000 (or SC2K) was a major extension of the concept the view was now isometric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. The unexpected and enduring success of the original SimCity, combined with the relative lack of success of other Sim titles, finally motivated the development of a sequel. ![]()
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